Product modeling & animation
Marn
A detailed visual library that makes point-of-sale hardware clear from every angle.

The project
Marn’s hardware needed a consistent set of product visuals: clear forms, credible materials and useful views of how the devices fit together. The work combines detailed modeling, still renders and short animated demonstrations.
The thinking
Challenge
A product family includes different devices, assemblies and moving parts. A single product photograph cannot explain every configuration.
Goal
Create a reusable visual library for presenting the hardware with consistent lighting, material detail and motion.
Direction
Build the assets around the physical equipment, then use controlled viewpoints and short sequences to reveal shape, docking and device behavior.
Form and detail


Our contribution
- Detailed product modeling and texturing
- iPad stand and Sunmi device visualizations
- Multiple viewpoints and device configurations
- Turntable, docking and printing animation sequences
From equipment to reusable assets
The documented workflow runs from examining the equipment and preparing the models to lighting, camera movement, rendering and review. The delivery archive includes revised high-resolution animations and separate device-render collections. The selected sequences show the finished visual treatment.
Project scope
The work shown is product visualization for Marn. Samim’s contribution is the visual asset library; the hardware and point-of-sale platform belong to Marn.
Your next project
