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Brand film & VFX

Botim · Identity Launch

The identity-launch commercial: filmed characters, a procedural phone city and interface animation, shown through the original VFX breakdown.

Botim2023Team experience · Abdallah Al Ashqar & Mohamed Khawaldeh · credits below

Produced by Abdallah Al Ashqar, with VFX by Mohamed Khawaldeh. This is team experience from work for Botim, with the director and production collaborators credited below. The lead video presents commercial shots together with their VFX breakdown.

Botim film Breakdown Video
Botim film Breakdown Video

The project

The commercial supported Botim’s new identity launch at the Museum of the Future in Dubai, combining filmed characters with a large digital phone-city environment.

The thinking

Challenge

The film required live-action characters, app interfaces, digital doubles, and a large city environment to feel like one believable visual world.

Goal

Build the 3D and VFX language that transformed the filmed material into a polished Botim launch film.

Direction

Combine Houdini procedural city work, Unreal Engine 5 environments, Cinema 4D assets, Metahuman work, motion tracking, compositing, and interface animation into one seamless visual system.

Mohamed’s contribution

  • 3D
  • VFX
  • Houdini city work
  • Unreal Engine environment work
  • Cinema 4D assets
  • Metahuman work
  • Tracking
  • Compositing
  • Interface integration

Production credits

VFX: Mohammad Alkhawaldeh. Producer: Abdallah Al Ashqar. Director: Suhib DC. Camera & Editing: Hamzeh Arar. DOP: Mahmoud Marie.

Green screen / final

BTS / process

The single project film combines final commercial shots with their VFX breakdown. These supporting assets show filming, event display, tracking, and interface integration.

The delivery

  • One final VFX breakdown film

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